Suitcase Minigame

A minigame in XR for Quest 3. In this game you can play TicTacToe against an AI opponent.

© Image by Mika

Reason

This minigame was made for XRbootcamp as an eligibility test. The requirements for the test are:

  • A working TIcTacToe game

  • An AI opponent

I made the test playable in XR, for Quest 3.


Gameplay footage

UPDATED VERSION (fruit vs vegetables):

-added realistic shadow, realistic collisions

-added Fruit vs Vegetable function, which makes it a bit harder.


Features

  1. Play as Player A ( team potato)

  2. Toggle Ai on or off to play against a computer (you cannot win)

  3. Grabbable suitcase,

  4. Grabbable pieces.

  5. The game reset on close.


Design Challenges

  1. Easy to play. Grabbing should work seamlessly and intuitively.

  2. It should not be that ugly



Solutions

  1. The items can be grabbed with controllers using the Oculus Integration toolkit.

  2. The Items can be replaced with any items to make the game in more themes.

  3. I downloaded prefabs and reused them to try and make the game look better.


Field detection and occupation

Turn based

Win states

Get in touch

Whether you have a question, a project idea, or just want to say hello, I'd love to hear from you. Reach out and let's start a conversation.

mikameel@outlook.com

Suitcase Minigame

A minigame in XR for Quest 3. In this game you can play TicTacToe against an AI opponent.

© Image by Mika

Reason

This minigame was made for XRbootcamp as an eligibility test. The requirements for the test are:

  • A working TIcTacToe game

  • An AI opponent

I made the test playable in XR, for Quest 3.


Gameplay footage

UPDATED VERSION (fruit vs vegetables):

-added realistic shadow, realistic collisions

-added Fruit vs Vegetable function, which makes it a bit harder.


Features

  1. Play as Player A ( team potato)

  2. Toggle Ai on or off to play against a computer (you cannot win)

  3. Grabbable suitcase,

  4. Grabbable pieces.

  5. The game reset on close.


Design Challenges

  1. Easy to play. Grabbing should work seamlessly and intuitively.

  2. It should not be that ugly



Solutions

  1. The items can be grabbed with controllers using the Oculus Integration toolkit.

  2. The Items can be replaced with any items to make the game in more themes.

  3. I downloaded prefabs and reused them to try and make the game look better.


Field detection and occupation

Turn based

Win states

Get in touch

Whether you have a question, a project idea, or just want to say hello, I'd love to hear from you. Reach out and let's start a conversation.

mikameel@outlook.com

Suitcase Minigame

A minigame in XR for Quest 3. In this game you can play TicTacToe against an AI opponent.

© Image by Mika

Reason

This minigame was made for XRbootcamp as an eligibility test. The requirements for the test are:

  • A working TIcTacToe game

  • An AI opponent

I made the test playable in XR, for Quest 3.


Gameplay footage

UPDATED VERSION (fruit vs vegetables):

-added realistic shadow, realistic collisions

-added Fruit vs Vegetable function, which makes it a bit harder.


Features

  1. Play as Player A ( team potato)

  2. Toggle Ai on or off to play against a computer (you cannot win)

  3. Grabbable suitcase,

  4. Grabbable pieces.

  5. The game reset on close.


Design Challenges

  1. Easy to play. Grabbing should work seamlessly and intuitively.

  2. It should not be that ugly



Solutions

  1. The items can be grabbed with controllers using the Oculus Integration toolkit.

  2. The Items can be replaced with any items to make the game in more themes.

  3. I downloaded prefabs and reused them to try and make the game look better.


Field detection and occupation

Turn based

Win states

Get in touch

Whether you have a question, a project idea, or just want to say hello, I'd love to hear from you. Reach out and let's start a conversation.

mikameel@outlook.com